Built for live production

Track the performer. Move the entire show.

Real-time spatial tracking for automated followspot, lighting, sound, PTZ and media workflows — from one intelligent platform.

0Dimensions tracked
0Output protocol families
24/7Show-ready architecture
LIVE TRACKING STAGE / 01
ONLINE
X4.72 m
Y2.18 m
Z1.64 m
STATUSLOCKED
PSN 2.03Streaming
TARGETTarget locked
Lighting ConsolesShow ControlPSN 2.03Art-Net 4sACN / E1.31OSCTUIO 1.1VISCA over IPONVIFResolume Lighting ConsolesShow ControlPSN 2.03Art-Net 4sACN / E1.31OSCTUIO 1.1VISCA over IPONVIFResolume
STARVECTOR HARDWARE

Built for the stage.
Ready for the road.

A dedicated Main Anchor coordinates the tracking network while compact anchors provide dependable stage coverage in a production-ready system.

01Main Anchor 05Tracking Anchors 06Tracked tags
THE SYSTEM

One tracking platform.
Every creative department.

STARVECTOR FS turns performer position into live production data — accurately, continuously and without adding friction to the operator’s workflow.

01

Real-time 3D positioning

Track precise X, Y and Z coordinates across the performance area and transform movement into stable, usable control data.

02

Multiple performers

Scale from a focused single-target setup to multi-tag productions with independent identities and outputs.

03

Stage calibration

Map tracking space to the real stage with a guided calibration workflow designed for practical setup on site.

04

Built for show control

Send tracking data to lighting consoles, media servers and networked devices through the protocols production teams already use.

FROM POSITION TO PRODUCTION

A clean signal path from artist to output.

Every part of the system has one job: capture movement, solve position and deliver dependable control data where it is needed.

01

Wearable tag

The performer carries a compact tracked tag.

02

Anchor network

Fixed anchors measure the tag across the stage.

03
SV

STARVECTOR FS

Position is solved, filtered and routed in real time.

04

Show systems

Lighting, PTZ and media respond to movement.

INTEGRATION

Designed to join the network you already trust.

No proprietary programming language. No closed creative workflow. STARVECTOR FS exposes tracking data through familiar production protocols so every department can build around it.

01

Lighting controlFollowspot, position effects and console-driven workflows.

02

Media & visual systemsDrive content, masks, particles and interactive scenes.

03

PTZ & automationRoute position data to camera and movement systems.

04

Sound & mixer controlConnect to compatible sound mixers and immersive processors for position-driven sound and automatic Mute Zones.

OUTPUT ROUTERSTARVECTOR FS
TAG 01 POSITION STREAM
PSN 2.03239.255.0.1LIVE
CONSOLE TELNETOPTIONAL CONTROLLIVE
Art-Net / sACNDMX MERGELIVE
OSC / TUIO 1.1MEDIA SERVERSLIVE
VISCA / ONVIFPTZ CONTROLREADY
SUPPORTED COMMUNICATION

One tracking engine.
Every production department.

STARVECTOR FS routes tracking, lighting, sound, media and PTZ control over standard production protocols, with dedicated non-blocking network paths.

01

Tracking & consoles

PSN 2.03 and PSN with Art-Net or sACN DMX Merge for compatible lighting consoles and show-control systems, plus optional console-specific Telnet control.

PSN 2.03DMX MERGECONSOLE TELNET*
02

Network DMX

Art-Net 4 and sACN/E1.31 with Pan, Tilt, Dimmer, Focus and Zoom overlay.

ART-NET 4sACN / E1.31
03

Media servers

Resolume OSC, Generic OSC, TUIO 1.1, Media DMX and zone enter/leave events.

RESOLUME OSCGENERIC OSCTUIO 1.1
04

PTZ cameras

VISCA over IP/UDP and ONVIF Profile S/T for Pan, Tilt, Zoom and optional Focus control.

VISCA OVER IPONVIF S/T
05

Setup & synchronization

Ethernet show traffic, local Wi-Fi web setup and OTA updates, plus BLE anchor discovery and synchronization.

ETHERNETWI-FIBLEOTA
06

Sound: Immersive & Mute Zones

Immersive Sound: Send the tag's live X, Y and Z position over OSC to a compatible immersive audio system, so sound placement follows the performer.

Mute Zones: Define stage boundaries and send automatic Mute/Unmute commands to a compatible mixer when a tag enters or leaves an area — for example, mute a performer's microphone when they leave the stage.

Requires MAIN v3.8.0 or later and compatible equipment. Mixer profiles and commands depend on the model and setup.

OSCIMMERSIVE SOUNDMUTE ZONES

NDI clarification: STARVECTOR FS can control compatible NDI-capable PTZ cameras through VISCA or ONVIF. The Main Anchor does not transport, receive or process NDI video.

CONFIGURATIONS

Start with the stage you have.
Scale to the show you want.

Choose the complete 6/6 package or scale with STARVECTOR FS X and StarVector Core Server.

CORE SERVER

STARVECTOR FS X

A server-based system with no fixed limit on the number of anchors or tags.

Unlimited anchors
Unlimited tracked tags
  • Includes StarVector Core Server
  • Workflow-specific integration
  • Deployment and system planning
Discuss your system
FAQ

The practical questions.

A quick overview for production teams evaluating the system.

What can STARVECTOR FS control?

The system can deliver performer position to compatible lighting, show-control, sound, PTZ and media workflows. Sound features include OSC position control for immersive audio systems and automatic mixer Mute/Unmute commands based on stage zones.

Does it replace the lighting console?

No. It adds live spatial data to the existing production workflow, while the operator keeps creative control in the console or media system.

Can the system grow later?

Yes. The platform is designed around expandable anchor, tag and output configurations, subject to the selected system license and hardware.

Is setup managed from a computer?

Yes. Configuration, stage layout, calibration and output settings are managed through a local web interface.

LET'S BUILD THE NEXT SHOW

Bring intelligent tracking to your stage.

Tell us about the venue, performer count and systems you use. We’ll help define the right STARVECTOR FS configuration.

SV Designed & engineered byOhad Cohavi

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